I captured this place because I think it represents the creative options in Cloud Party. I wandered around, created some stuff, basically it’s a open empty field waiting to be filled with imagination!
This place was really neat! I liked how it felt like I was in a “upper class” world and was still able to create some items to place in my world. Who would have thought adding a sofa “over there” would be so fun! This place is a great meet and greet place also, a place where the conversation can go to a deeper level too.
Now this world was really fun! Start the race and jump on a hover bike it’s that easy! This world showed the “gaming” aspect of Cloud Party. It’s not only a place to socialize and meet but to also play and compete. I thought there was barely any noticeable lag and that helps to create a great experience.
In this video Chris Haskell argues with stunning results a revolutionary way of teaching and learning. As the title suggests it’s to get rid of the grade book and make learning a game.
I thought it was interesting how the argument of having homework assignments assume that each student has the same home environment. I never thought that homework assignments were unequal but it really is.
The idea that homework doesn’t have due dates is interesting and the fact that “triage” is mentioned makes sense to all educators. Giving students choice is a great way to instantly let students feel like they’re in control. “The winning condition being in reach” is great because this way will help students progress to the next step and be successful.
The change of the metrics of schools is a bold goal but necessary. I like how he said, “education has changed more in 10 years than in the last 100 years” because with the technology boost the world has changed and schools should too. How to make those changes in a worldwide learning setting or even the US will be slower because of all the regulations and laws and perceptions. How will parents feel that their kids are playing games at school? The change will require a paradigm shift that learning is the goal rather than passing. I believe the students will embrace this change quicker than the faculty or parents.
One concern with this system is procrastination, if students have no due dates then how many “late nighters” will be experienced when the time to be done comes? The ways the quests progress with levels is a step towards fixing this, maybe there’s a way to have the quests leave after a certain amount of time and that experience can’t be earned afterwards. I think procrastination for the students’ triage will be key in the success of this learning schema.
Identification of objectives and assessment
The standards for this mobile game align with the Seminary and Institutes of Religion Teaching and Learning Emphasis-Master Key Scripture Passages and Basic Doctrines
The goal for this game is to assist students in identifying basic doctrines and scripture mastery references and to help them memorize key scripture passages.
-Assessments for the game.
This game will be a review tool for the students. The assessment will come as they are tested in class with a matching test and also a fill in the blank memorization portion.
Identification of audience
High School release time seminary students already familiar with the 9 basic doctrines and 25 scripture mastery references for the Book of Mormon
Materials and media
(resources, sprites, visuals and audio)
This game is designed as a review activity for student to do on their own to be followed up with an assessment quiz testing their understanding of the doctrines and being able to easily identify them. Each student will need an iPhone in order to download the free app from the app store. The visuals are provided with the app and will work as basic background images or button images. The audio is designed to be played on a loop as the students play the game. The song has been written and composed by me (Matt Hoge) and has no copyright restrictions.
Game Content and Mechanics
The game genre for this game is a puzzle video game. As students will match the basic doctrines with the scripture mastery passages they will use cognitive learning skills to remember where they match and will also require the ability to memorize. Their is only one level for matching and one level for memorizing. Feedback is given as students make a match. Scores will be determined by the fastest time. (see lesson below)
1. Invite a few students to try to test their knowledge of the basic doctrines and scripture mastery passages by having them try to match them on the board.
2. After they have had some time to practice, assist students in downloading the free app to give them practice. Note-not all students will will have an iPhone, for schools with iPads the app will still work.
3. After students have had time to download the app the will then be put into groups and timed to see who can match the doctrines and scriptures on their apps the fastest.
4. Students will then take the game home and practice to be tested next class.