Mine Craft-The Big picture

Recently I had the opportunity to go into a number of Mine Craft world created and monitored by Lucas Gillispie.  Up to this point I had found Mine Craft entertaining and full of educational possibilities.  Lucas showed me a world that was incredible!  Students were actively engaged in creating their worlds, some had leadership roles in the world, others were aspiring to become higher ranked, and all of them were completely invested. As with any virtual environment there are some technical requirements and considerations with using Mine Craft.  Some of the schools has classroom computers and servers provided for the students to use, other students had access at home.  The students were using the school computers to create worlds and explanations for learning activities.  In the classroom setting, students were watched over and encouraged by their instructors.  In the virtual world, the instructor and helpers would observe the conduct and happenings in the worlds.  It was interesting to think of the impact the environments had the schools they served. At first glance it may seem like a nice program or a fun club but the schools that have implemented Mine Craft as a learning tool have had huge success.  One example is the art world created by art students  The “epic” sized creations and creativity was amazing!  Students also implemented math skills and geometry to design and engineer their projects.  The response to each of these situations of using Mine Craft in schools was positive.  As a Seminary Teacher I don’t see very much feasibility of using Mine Craft in my apartment but I can see the impact and progress they make in learning.  As virtual worlds become more available I can see more integration in the classrooms.  The big picture take away most meaningful to me and the people in my educational community I believe is the success that Mine Craft and virtual tools can bring if properly used as learning tools.  The accessibility and entertainment of Mine Craft make it have so many possibilities for education.  I would like to see some more school integration in my community of tools like Mine Craft because students have a desire to “play” these games and if carefully tailored video gaming can go from a waste of time to an effective educational experience.

Advertisements
Categories: -2.2 Audiovisual Technologies, -2.3 Computer-Based Technologies, -3.1 Media Utilization, -4.3 Delivery System Management | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: